Before Smartsheet · The work that formed the method

What a freight railroad taught me about designing from the field

BNSF was modernizing mainframe systems older than most of its workforce, governed by federal rules and union agreements written in the 1860s. I co-led the UX strategy and built the playbook three flagship programs ran on. The instincts I now bring to AI strategy were formed on the floor of a network operations center.

Role
Senior UX Designer. Co-led modernization UX strategy; design lead on three flagship products.
Timeline
January 2016 to July 2019
Scope
Crew scheduling, workforce planning, field asset management. 10 divisions, 350+ stations.
Engagement
Via Elite Innovative Solutions
01 · The setup

The hardest part was the knowledge trapped in people's heads

A freight railroad runs on decisions that live with dispatchers and clerks, not in the software. The software showed the data and left the judgment to the operator. My job was to get that judgment into the system without taking it away from the people who held it.

Crew handling is one of the railroad's largest expenses after fuel, and scheduling it is nothing like finding an available driver. Federal Railroad Administration rules, union agreements that date back to the 1860s, geography, traffic, and bridge and track maintenance all constrain who can move a locomotive and when. Moving one train can require two or three crew under the agreement signed with the local union.

The systems managing all of this were mainframe and mid-tier applications built decades ago. They were comprehensive and unreadable. The knowledge of how to actually run the railroad well, which crew to pull, when to rest them, what a taxi from the next terminal costs against the delay, sat with the people, while the screens displayed every field and recommended nothing.

Photo · sets the stakes
The network operations center floor
The dispatcher at a wall of monitors, where more than 80% of the scheduling users sat. It grounds the whole case study: this is the room the legacy systems had to serve, and the room I designed from.
Source: Workforce Planner case study, NOC operator photo
02 · What I led

I had no authority over the programs. I had a playbook

I came in as a Senior UX Designer and co-led the UX strategy for a multi-year IT modernization. I had no direct authority over the legacy solution architects, the business analysts, or the product owners spread across the programs. The users I designed for sat in network operations centers and on track miles from any design studio. Influence had to come from method and evidence.

So I built the leverage I did not have. I developed a UX playbook the modernization could run on, a repeatable way to move from a legacy mainframe to a tool people trusted, and then I proved it on three flagship products: crew scheduling, workforce planning, and field asset management. The playbook is the through-line. The three programs are how I know it works.

Canonical artifact
The modernization UX playbook
A field-research-led operating model for legacy modernization. It set the sequence every program followed and made the highest-signal input, time in the field, a requirement rather than a habit that depended on which designer showed up.
03 · The method

Four practices, run on every program

The playbook came down to four bets about where good enterprise design comes from, and they held across desktop operations and mobile field work alike.

01
Design from the field
Ride-alongs with track and bridge foremen, job shadowing on the floor of the network operations center, days spent watching the actual day-to-day before drawing anything. The field trip was the primary design tool, treated as real research rather than a project kickoff.
02
Prototype the real world first
Before the interface, the business. I built a physical simulation on my desk with toy trains and three real stations, modeling supply and demand, track maintenance, crew sharing, and cross traffic so business owners could play with the problem and react before a pixel existed.
03
Codify the tribal knowledge
The expert judgment the system already implied got surfaced as decision support. The tool made a recommendation and explained its reasoning, while the operator kept the final call. The knowledge moved into the system; the authority stayed with the user.
04
Make it legible by subtraction
The win came from reduction. Fewer columns, fewer screens, fewer trips to a paper map. For the interactions that stayed hard, I borrowed a mental model people already understood rather than inventing a new one.
Photo · the signature method shot
The toy-train physical prototype
The in-office simulation with toy locomotives, stations, and a hotel marker. This is the most memorable artifact of the whole engagement and the clearest proof of the method: business owners learned the problem by moving the pieces themselves.
Source: Crew Scheduler case study, physical prototyping photos
04 · Three programs, one playbook

The same bets, applied three ways

Each program took the playbook into a different corner of the railroad. The depth of each, the search mechanics, the resequencing interaction, the column reductions, lives in the individual case studies. Here is what each one proves about the method.

Program 01 · Desktop operations
Crew Scheduler: from 50 columns to 14

Scheduling a federally regulated railroad meant holding FRA rules, union agreements, geography, crew availability, and maintenance windows in one view. The legacy tool showed all of it in a dense grid and helped with none of it. Dispatchers carried the actual decision in their heads.

I cut the data clutter and built a Decision Assist layer that turned dispatcher tribal knowledge, FRA rest policy, taxi versus crew cost, train priority, into a recommendation the operator could accept or override. Chart and map views let the schedule be read over time and across geography instead of column by column.

72% less data clutter. A 50-column application became 14 columns. The time to find and fix a schedule problem dropped by half, saving 5 to 90 minutes per process. The overhaul was recognized in the railroad business community.
Image · before / after
50 columns of clutter, then 14
The dense legacy grid beside the redesigned scheduler. The clearest single image of reduction as a design strategy. Pair it with the timeline chart view if space allows.
Source: Crew Scheduler case study, legacy grid + redesigned overview
Program 02 · Data at scale
Workforce Planner: one screen instead of eight mainframe sessions

Crew clerks, dispatchers, and yardmasters managed the workforce across 10 divisions, 350-plus stations, 1,000-plus boards, and more than 250 data points. One clerk described the daily reality plainly: running eight different mainframe sessions just to begin finding the problem. Location data was trapped in grids, so people kept paper maps on their desks to reason about upstream and downstream effects.

I designed a single dashboard as the source of truth, a freeform typeahead search that let users group data naturally across the hundred-plus combinations they actually used, and a geographic component that retired the paper maps. For the resequencing exception that the legacy system handled in 40 to 60 minutes, I borrowed the school bus: a sandbox where records get picked up, reordered, and dropped at their final position.

2.5 million lines of legacy process decommissioned in February 2018. Resequencing dropped to a few minutes. The planner now serves 900 users, and in testing 7 of 10 and 8 of 10 users completed the redesigned search and resequencing tasks unaided.
Image · the reframe
The school bus, then the resequencing sandbox
The school-bus illustration next to the resequencing UI it inspired. Shows the playbook's fourth bet in action: a hard interaction made obvious by a mental model people already had. The single-source-of-truth dashboard works as a second image here.
Source: Workforce Planner case study, school-bus metaphor + resequencing sandbox
Program 03 · Mobile field work
Asset Management: the work follows the worker into the field

Track and bridge foremen inspect and repair on FRA-mandated maintenance windows. On paper the day was a checklist. In practice a four-hour window got cut to two mid-shift, defects appeared that were not on the list, and a foreman on vacation meant routine work simply lapsed.

Two half-day ride-alongs produced a journey map and a set of job-to-be-done stories I shaped into one narrative leadership could commit to. The mobile app put tasks on a map by milepost so foremen reached the location without hunting for it, let them report partial work when a window shrank, and let them log a defect they spotted themselves so they were never penalized for unplanned work.

45-plus minutes of reporting time saved per mechanical foreman. Partial work survives a shortened window, safety equipment is surfaced before the trip, and supervisors track productivity, budget, and audits from a phone. Shipped to pilot.
Image · field + product
Ride-along reality, then tasks on a map
The field ride-along photos paired with the mobile tasks-on-map screen. Connects the first playbook bet, design from the field, directly to the shipped product. The journey map or golden thread artifact can stand in if the field photos run long.
Source: Enterprise Asset Management case study, ride-along photos + mobile maps
05 · What this unlocked

The result was a method that outlasted any one program

People

Dispatchers, clerks, and foremen sat inside the work, in field research, validation, and idea sessions, so the tools were built for the user group rather than presented to it. The Crew Scheduler overhaul earned recognition in the railroad community.

Product

Three legacy modernizations shipped across the operation: scheduling, workforce planning, and field asset management, spanning dense desktop tools and a mobile field app.

Process

A reusable UX playbook, field immersion, physical prototyping, knowledge codification, reduction, and validation, that any program in the modernization could run on without me in the room.

Business

2.5 million lines of legacy process decommissioned, decisions made faster against one of the railroad's largest cost lines, and scheduling and reporting time cut by half or more.

The new tool cut the time to identify a schedule problem and fix it by half.

Crew Scheduler outcome, railroad operations
06 · Reflections

What I carry forward

The field trip was the design tool, and I treated it as my habit before I made it the team's requirement

The highest-signal input on every program was time on the floor, but early on that depended on me showing up. The playbook existed partly to fix that, to make immersion something a program required rather than something a single designer happened to value. I am still working out how to hand that down without it degrading into a checkbox.

Reduction is harder to sell than addition

Taking a 50-column tool to 14 read, to people who equated density with control, as taking power away. Arguing the principle did not move anyone. Bringing the before-and-after and the measured task time into the room did. It is still the hardest move I ask a stakeholder to sign off on.

Codifying tribal knowledge is where I started designing for AI

Decision Assist was a rules engine, not a model. But the instinct, surface the expert judgment the system already implies and let the user keep the decision, is the same one I now bring to AI strategy. The honest limit is that a rules engine ages badly. The next time, I would design the knowledge layer to learn.

The railroad is where I learned that enterprise design leadership is mostly about getting the right knowledge out of the right people and into the system without taking their judgment away. I did not have the full method when I started, and I am still refining how to give a team a playbook without flattening the field work that makes it worth running. The clearest line from here runs straight to the AI work: the same bet on codified expert judgment and user-held control, now against a model instead of a rules engine.

See how that instinct became an AI strategy at Smartsheet →